Eric Liu: 30 Moonshots, 100 Million Users, and Everything I Learned Along the Way

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The Dream

Growing up on epic science fiction novels from such greats as Asimov, Stephenson, and Stross, I have always been fascinated by the ability for technology to change the human experience.  Imagine how different life is for an instagramming teen now vs pre-lingual humans just a few millenia ago.  My dream is to not only witness another profound change but to be instrumental in creating it.  To achieve that dream, I worked tirelessly to earn an engineering degree with a perfect GPA at MIT.  Having mastered the technical skills, I then went in search of unlocking the human side of technology and came out to Silicon Valley to study Product Design at Stanford.  There I was introduced to the Ideo style of innovative thinking and human-centered design.

The Advent of Mobile

Several years and a couple jobs later, I was fortunate to land an innovation role at Palm in the Treo days when smartphones first hit.  I led a cross-disciplinary team of designers, HW, and SW engineers focused on new products that utilized new technology to create new interaction models and value to the user.  We built prototypes with capacitive touch screens, biometric fingerprint sensors, NFC payments, and GPS all before the iPhone.  I learned how to craft great user experiences by bringing together innovative HW, SW, economics, and great design. Our answer to iOS was webOS, whose card-style interface and web based rendering are now the core of the Android OS.  I pioneered inductive charging with the launch of TouchStone and TaptoShare, many years before they would become common in the Android ecosystem. When HP acquired Palm, I pivoted to revolutionizing the living room. Mobile had quickly grown beyond making calls, evolving quickly into the internet in your pocket. I became inspired to move the living room beyond TV and into the Smart Home.

Revolutionizing the Living Room

Android was taking over the market, not WebOS, so I moved to Google to continue my pursuit of the Smart Home and drove the Google TV roadmap.  I built integrations into LG TV’s and Dish Network Set Top boxes including the first voice search for TV’s.  We learned a lot from the limitations of the Google TV platform and leveraged those learnings to spawn a brand new category of devices: Chromecast.  By throwing out all the extra features that Google TV provided, we quickly developed a simple streaming stick that could be sold for $35.  It became the fastest selling media device in the US and hit $30M units in two years.  I also envisioned and pitched the first voice and gesture enabled screen for the living room that launched many years later as the Google Home Hub. I learned how to define new product categories and build and scale software that enables great consumer electronics experiences.

X ploring big impact

Always searching for more impact, I moved to Google X as they were just starting to expand.  Originally, Google X was founded to explore self-driving cars and then later, Google Glass.  I helped scale X and turn it into a moonshot factory.  I led Product Management for the new business incubation team which kicked off 30 promising projects in areas from AI silicon to giant airships, to synthetic biology and crypto.  I did the customer, market, and business strategy evaluations which let us to shelve most projects so that we could focus and succeed on just a few.

I also built and managed relationships with labs (HRL, SRI, Parc), universities (Stanford, MIT) and governments (Singapore, New Zealand, Hawaii), to collaborate on Climate Change research and bring science into real world products.  It was at X that I learned how to work with partners to takes ideas from 0 to 1 quickly and repeatedly no matter the domain or industry.

Kids are the most Innovative Humans

Always looking to advance the human/computer interaction model, I returned to Google to found a new team working on robotics for kids.  Kids, with their openness to new tech, were the perfect audience to pioneer new interaction models, where technology could move from being a tool, to a trusted companion and partner.  We developed engaging and empowering behaviors, working with human-centered roboticists and educators.  We went from a couple people and cardboard prototypes to a team of 30, putting fully articulated friendly robots with advanced behaviors in front of kids in controlled testing environments.  I learned how to build a mission driven team and develop a user empathic culture.  Everyone went to observe our user studies.  We took field trips to preschools and played kids games together (tournament style).  We dubbed ourselves “Kids at Heart”, and that user empathy made us better designers.

Scaling AI Assistants

We pivoted our efforts to bring enriching interactions to kids more quickly on the platform where kids were having their first interaction with Google:  Google Assistant on Home speakers.  With kids, content is king, so I led partnerships with Disney, Lego, and many others to bring innovative kids experiences to this new tech platform.  I envisioned and launched “Read Along” which required aligning five major partners: Google Assistant, Nest, Disney, Penguin Random House, and Walmart.

We quickly went from 0 to over 100 million users of our features in just a couple of years.  I learned how to scale great experiences to hundreds of millions of users in 30 countries across multiple device platforms (primarily mobile and home speakers).  I also learned about the intricacies of privacy and security regulations and the importance of building scalable, reliable, and secure infrastructure to meet our promises to our users,  I managed a team of six to cover legal compliance and privacy, new features, content partners, multiple platforms, and internal product partners such as search, Android, and YouTube,.

Next Gen AI

When ChatGPT shocked the world, I expanded my role at Google Assistant to develop Calling and Messaging journeys across all Assistant surfaces and users.  I ran new experiments into how Generative AI could help connect people on the Assistant platform.

Building the Future of Community

My heart has always been in bettering society. And what better problem to solve, than the loneliness epidemic. Half of U.S. adults report experiencing feelings of loneliness in recent surveys hhs.gov. 75% percent of adults reported wanting “more activities or fun community events” (Harvard) 13% of people have 10 or more close friends (down from one-third of people in 1990) americansurveycenter.org. Many people have decried the loss of the “Third Place”, somewhere outside of Work and Home where people can meet and meet up with friends. “Third Places” have been on a steady decline with the loss of churches, bowling alleys, and increased mobility. But there is hope.

For two years, I led Product for the Consumer Experience at VRChat, an online social platform that focuses, not on social consumption of 30 second videos, but on fostering real-time interactions. I learned the importance of building identity, social connection, and expressive experiences as well as fun. I tackled the complexity of building a unified but uniquely optimized experiences across mobile, desktop, and VR in a world where an breathtakingly infinite variety of content is generated by our users and community,

My Continuing Mission

My mission in life remains to inspire innovation that changes the human experience.  Towards this end, I wrote a climate science fiction novel, Terrene, that imagines a solution to our crisis.  I currently provide Product Advising to startups and small companies which need guidance identifying their ideal customer, focusing on the value they bring to that customer, and building a roadmap to deliver that value. I also write a blog: Eric Liu on Innovation, providing product leaders with blueprints on turning innovation from a lofty concept into concrete tactical actions and methods to build innovation into a team’s culture.

Eric Liu by the Numbers

  • TWENTY: years developing new products at Palm, HP, Google X, and Google

  • THIRTY-FIVE: patents granted, over 90 filed

  • THIRTY: new businesses incubated as Product Lead for Google X new business incubator

  • ONE HUNDRED MILLION: kids served as GPM for Google Assistant for Kids

  • FIVE: large companies aligned to launch an innovative kids reading experience (Google, Nest, Walmart, Disney, and Penguin Random House

  • TWO: books written, a well reviewed science fiction novel about Climate Change and a political kids picture book

  • TWO: non-Ivy League schools (MIT/Stanford) attended

  • SEVEN: songs composed, including my wedding vows

  • SEVEN: dances choreographed for the fusion dance troupe decadance

  • ONE: series of NFT art created